After years of adventuring Gremlin’s brave little furry mole has retired to the sun, on his own personal tropical island. But all is not well, because one day he is visited by a none too friendly alien who demands that Monty destroy five Guardians and bring him their treasure.
This outing sees Monty as a superhero, with a groin crunching kick, bombs and a stun gun — and silly superhero clothing: a tracksuit and cape. He faces five levels full of derring do. Starting in the Orient he huffs and puffs his way up and down ladders, leaps from platform to platform in his quest for Guardians with Ninjas, Geisha girls, dogs and monkeys an more out to stop him — including end of level monsters like the dragon who guards the way to the Klondike Mines and level two. These are full of subterranean creatures, with a giant worm for a guardian. Monty continues on into the Ice World (brrr), the Amazon Forest and endless scrapes before he can see off the visiting alien. I’ve never been a great Monty Mole fan, and Impossamole does nothing to change my mind. The attacking creatures and backgrounds are both very colourful, but this very often causes colour clash, and as Monty himself is monochromatic, he changes colour more often than a chameleon. The screen flicks as you move around which is most annoying, and why is it that Monty seems to posses the reactions of a drugged snail? I seemed to have great difficulty moving our hero around with any great urgency.
MARK — 64%