CRASH - The Online Edition
— Issue 58 Contents|
• Return of the joystick killer
It’s a sad, but sure fact that age catches up with you. Even Daley Thompson’s no exception. Why I remember our hero in Daley Thompson’s Decathalon when he could qualify in all the events without hardly breaking a sweat. Okay, the 400 metres put a bit of strain on the old joystick, but mostly it was a case of timing and skill. Four years later I’m afraid Daley can hardly do a thing without a titanic effort on the joystick. The old muscles just aren’t what they were and the player (that’s YOU!) has to compensate. But if getting the gold seems a difficult enough task now, be warned Ocean want even more. To promote their software they want Daley to win over 9000 points In the Olympic Decathlon — smashing the world record.
To get you in shape for this daunting challenge Ocean have thoughtfully provide a training session. Simply put, this consists of filling a bottle with a yellow liquid — no it’s not a drug test, but a strength test. Each of the three training events gives the player a minute to try and fill a Lucozade bottle by frantic joystick waggling. While graphically quite distinct, each event — dumb-bells, sit-ups and squats — is identical in play: non-stop joystick destruction. At the end of the training session, a percentage is awarded which will contribute to your efforts in the game itself. (Day One and Day Two events are separate loads for 48K owners, 128K owners get it all In one load.)
Once you enter the Olympics you quickly discover the perils of fashion in sports. Prior to each event Daley must pick the trainer which looks most fetching for the sport. If he picks incorrectly, well then he just doesn’t feel quite right and his performance suffers. Fortunately, however, critics respond to this fashion gaffe by revealing the correct shoe — which is always the same, so after one game your fashion worries are over. (That’s a relief — Ed.)
Much as in the original game Daley has three lives to see him through to the final event. Should he fail to qualify in an event then a life is lost — lose all three and the game is over. On the first day the events are 100 metres, Long Jump, Shot Putt, High Jump and 400 metres. The following day brings such delights as 110 metres Hurdles, Discus, Pole Vault, Javelin and 1500 metres. (Cor, I’m all out of puff just saying them!) Success in any of these rests mostly on sweaty joystick-waggling. For the 100m and the 400m it’s all that’s required; while the High Jump, Shot Putt, Discus and Hurdles demand in addition only the judicious press of the fire button. The Long Jump and Javelin use fire to set the relevant angle while the Pole Vault needs TWO fire button presses (tiring). After blistering your hands with all that, be grateful that once power has been built up for the 1500m then only a small amount of waggling is needed to keep going.
In terms of presentation Daley Thompson’s Olympic Challenge is generally first-rate with some superb animation of the Decathlon superstar. There’s even some amusing comic touches in the training session when a weedy little guy (the trainer) shuffles round in the background feebly failing to pick up even the smallest dumb-bells. Unfortunately more useful graphics, such as an indicator of how much track is left to run, are absent. Gameplay is generally a lot tougher than not only the preceding games, but also any other game of this type. Rather than coordination or timing the key to this game is sheer brute force and endurance. For fans, this game is a real challenge and likely to be a big hit.
STUART ... 89%
NICK ... 92%
MARK ... 91%
Joysticks: Cursor, Kempston, Sinclair
Graphics: our favourite decathlete is excellently animated with some great backdrops
Sound: great Jonathon Dunn title tune and tunelets between events, plus a separate audio tape
Options: definable keys. Training option to improve Daley’s fitness level
General rating: as long as your arm doesn’t fall off, this should keep you waggling long after the Olympics have finished