EARTHLIGHT
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Tackling the shoot 'em up from a completely new angle

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Giant steps are what you take...

A CRASH Smash

Slaatn, an ordinary alien from the planet Acturian, is on a routine intergalactic garbage collecting mission. Suddenly he's drawn off course by a strong sideways force emanating from Earth and is forced to make an unscheduled landing on the moon. Alone and friendless, Slaatn has only one chance of escape: he must neutralise the moon's box-like transmitters and eliminate the offending force field.

The mission takes place over four levels, each of which is divided into eight zones to be tackled in any order. The moon's 3-D, horizontally scrolling checker-board surface consists of a series of regular squares pitted with craters, and marked by upright obstacles. The planet earth, rotating in distant space, is clearly visible, and bathes the moon in its eerie glow.

Slaatn has managed to steal a saucer-like alien craft which begins each round perched on a hemispherical platform base. Hovering above or skimming along the moon's surface and making use of occasional transporter platforms, Slaatn must collect a specified number of transmitters before returning to base. Alien saucers, spheres and podships do not hesitate to attack. However, Slaatn's ship is equipped with shields, fuel and missiles. Before entering each zone, the player can alter the ratio of these supplies; opting for more fuel, for example, means a reduction in the number of missiles carried.

Collision with aliens or obstacles damages shields, and staying too long on the planet's surface inevitably results in a loss of fuel. Should shields fail completely or fuel run, out one of three lives is lost. A status panel at the top of the screen shows shield and fuel panels - which flash when dangerously low - current zone, score, lives left, present level and missiles remaining.

Returning to base before all the transmitters have been collected gives an instant breakdown of Slaatn's performance so far, including the number of transmitters still to collect and the number and type of aliens still alive.

Once Slaatn has cleared all the zones and returned to base he is whisked onto the next level. The more transmitters he collects the more realistic the possibility of his escape from this dark and dangerous moon becomes.

Producer: Firebird
Price: £7.95
Author: Pete Cooke

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It's your move

CRITICISM


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Two zones down, but six to go

COMMENTS

Control keys: Cursor, Kempston, Sinclair
Graphics: impressive 3-D effect with realistic shadows
Sound: superb 128K title tune. Good spot effects on both versions
Options: definable keys, colour/mono, sound on/ off, selectable panel colour, three quarters view off/on, border FX off/on, separate 128K version
General rating: could (hopefully) set a whole new trend in shoot 'em ups

Presentation95%
Graphics87%
Playability92%
Addictive qualities91%
Overall90%

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