SOPHISTRY
Screenshot

Where next? You're spoilt for choice

A CRASH Smash

Sophistry takes place in a complex of 21 abstract levels. Each level comprises several interconnected 3-D game boards consisting of marked blocks. At the beginning of the game only 20% of the structure is opened up. The player's objective is to obtain the 64 keys scattered throughout the environment which will unlock the gates leading to the 21st level and open the construction 100%. This can be achieved by retrieving the keys in person or by amassing points to trade for them.

The player takes control of small pod-like craft capable of moving in all four directions. As it jumps across the blocks their different attributes are activated; scoring blocks and target blocks increase points. Landing on blocks and jokers, in various sequences of ascending and descending order, gains bonus points. Missing a block or attempting to leave the board at an unmarked exit results in the loss of one of five lives.

The basic concept of search and find is complicated by the properties peculiar to each block. A status panel to the left of the screen indicates whether certain restrictions are in operation or not. On some boards exits are locked and cannot be opened until a certain number of points have been scored or a specified period of time has been spent on the current board. Conversely, other boards must be cleared before a stopwatch countdown reaches zero.

Other features include mystery blocks (a variety of beneficial and adverse effects), false exits and seekers; contact with the latter means instant death. Tracking status determines how much strategic thinking is necessary to negotiate each board. A random chain reaction which creates fatal low blocks, a force which keeps the pod moving until it hits a target and sudden countdowns are just a few of the problems to be encountered. In trickier situations one of the player's 50 uppers may be activated. These increase the value of all scoring blocks by one and occasionally recover blocks which have disappeared.

In between boards, the player can exchange points for extra uppers, the elimination of seekers, the opening of locks or bonus lives. A map and selective instructions can also be consulted. On-screen displays indicate current level, number of lives and uppers remaining, game time and score.

Producer: CRL
Price: £7.95
Author: TFMG and TEBS

Screenshot

Access the locks and solve the puzzle

CRITICISM


COMMENTS

Joystick: Cursor, Kempston, Sinclair
Graphics: great 3-D perspective creates an involving atmosphere. Despite the small size of the characters they are superbly drawn and animated
Sound: no tunes, but a wide range of impressive spot effects during the game
Options: definable keys
General rating: a puzzling game, requiring quick and logical thinking, as well as a degree of risk. Its only infuriating fault is returning to the main menu after completing a screen

Presentation86%
Graphics80%
Playability93%
Addictive qualities91%
Overall90%

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