ACTION FORCE II
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'Much better than the original'

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A lantern flickers as you start a new mission

A CRASH Smash

The city is in a state of tension. Terrorists, backed by the evil organisation COBRA, have taken a number of innocent citizens hostage and are hiding them on the roofs of a series of derelict downtown buildings. Two members of the Action Force team are assigned to the mission. Their task: to penetrate enemy ter ritory, locate the hostages and rendezvous with the chopper acting as air support. Quick Kick, expert in unarmed combat, attempts to scale the walls of each hideout, while Airtight (the player), provides protective cover fire.

The game is divided into several levels each of which comprises an empty apartment block. Advancing through a landscape of shattered windows, deserted fences and graveyards of abandoned oil drums, Quick Kick makes his way slowly up a network of rickety fire escapes. Disembodied eyes peer from the windows - their owners ready to drop lethal bombs; commando-style terrorists people the splintered doorways, and innocuous looking bins invariably contain highly trained and heavily armed fighters. Careful positioning of his superimposed target allows Airtight to shoot them before they attack.

As Quick Kick climbs each building he loses energy. Shooting the Stars and Stripes visible on the walls of some screens boosts his health. Should energy drop to zero, one of three flves is lost. A status panel shows energy remaining, current level and score as well as a magnified view of the target area.

Following the successful completion of the first level,Airtight can choose between three powerful weapons: machine gun, bazooka or bio gun. Each of these have slightly different properties: the bazooka fires more slowly than the machine gun but has a more devastating effect, while the bio gun quickly and efficiently reduces its victims to skeletal remains. However complex the weapon, however, the ultimate fate of Quick Kick and the hostages depends on the accurate coordination of Airtight's eyes and hand.

Producer: Virgin Games
Price: £7.95 cassette, £14.95 disk
Author: Andy Green and Martin Wheeler

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Nobody gets away from Airtight

CRITICISM


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Now don't all come at once

COMMENTS

Joystick: Cursor, Kempston, Sinclair
Graphics: superb. Every screen is packed with detail, and colour! The animation of all the characters - especially the deadly dustbin men - is smooth and realistic
Sound: although there's no title tune the spot effects are original and atmospheric
General rating: the ultimate in protection games. Great graphics and a mound of playability - the only thing it lacks is definable keys

Presentation90%
Graphics92%
Playability89%
Addictive qualities89%
Overall90%

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