I, BALL 2
Screenshot

I, Ball bounces back!

A CRASH Smash

After his bouncing conquest of the evil Terry Ball in Firebird's CRASH Smash I, Ball (Issue 39), the bulbous I, Ball is sent down deep mines to investigate the history of the Balls (a race of multicoloured, well, balls).

I, Ball jumps and bounces through this subterranean maze of antiquity. The flame-thrower he carries must stand him in good stead against the hordes of rotating blocks, spinning squares and descending cubes that seek to do our rotund hero down; I, Ball can earn clusters of points by destroying these geometrical muggers before they take his five lives.

There are 50 screens through which I, Ball must work his way - by finding a key in each screen and getting to the exit with it, within a time limit. And as he progresses I, Ball should gather valuable historic artefacts by bundling his globular form into them.

But each mine has its own peculiarities and characteristics, which I, Ball must discover and use to his advantage...

I, Ball can pick up extra lives, weapons and so on as he moves through this strange world; points are awarded for such kleptomania. Power Stones have the strangest of properties - they can boost power, slow opponents in a power warp, or increase a leap.

When this roly-poly explorer has advanced through five mines, he is treated to the sight of a priceless object, made in the youth of his race. And when I, Ball has gathered ten such objects his task is complete and he can once more be feted as a hero.

Producer: Firebird Silver
Price: £1.99
Author: Timothy Closs

CRITICISM


COMMENTS

Joystick: Cursor, Kempston, Sinclair
Graphics: well-drawn, well-animated cute characters
Sound: magnificent speech but weak tune
General rating: a very successful follow-up to I, Ball

Presentation86%
Graphics83%
Playability89%
Addictive qualities89%
Overall90%

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