MICRONAUT ONE
Micronaut One screenshot Micronaut One screenshot

Flight is fast, death swift in Pete Cooke's Micronaut One

Micronaut One screenshot
A CRASH Smash

As a member of the Guild of Equalisers, you control a ship passing through the tunnel network of a biocomputer. The passageways are infested with Scrim - mutated fly-like predators, thriving on the computer's warmth and energy. Their eggs hatch into larvae and develop into web-spinning adult Jellyflies.

Your craft can be guided along an intricate network of rectangular tunnelling, punctuated by junctions and projections, all shown on a split screen.

A map of the tunnels can be called up, with your position shown. And you can set up markers as homing points for the ship's Navigational Locking System.

The vehicle can move to avoid obstacles, take alternative routes, and stalk Scrim. Collisions cause interference on the viewing screen, and directional changes are indicated on a central window in terms of spin. You can only reverse when you hit an obstacle.

Your craft is equipped with a targetable weapons system which throws forward energy tendrils. Killing parasitic Scrim may require persistent firing - and exhaust your energy. Passing through a nebulous energy swarm restores it, though.

And the craft's energy must be kept within a narrow range. Energy can be transferred to and from the craft by docking at any of four Cyclopean stations, protected by periodically closing translucent doors. At each of these, energy can be pumped into or drained from the vehicle's corresponding Energy Transfer Units (ETUs). At a safe level the energy bar is green, otherwise it's red.

If the energy level goes way beyond the limits - as it does if the craft is blocked in by Scrim webbing - the whole biocomputer complex could face explosive consequences.

When all the Scrim on a level have been destroyed, the craft is automatically transported to the next - and worse infestation. Information on all alien life forms and the biocomputer can be accessed.

And you can always cop out - by leaving the creature-infested passages and simply competing against time in a five-lap race through the tunnels. A pacer provides additional motivation.

Micronaut One programmer Pete Cooke (Tau Ceti, Academy) reveals all - well, some - in the last CRASH.

  • Producer: Nexus
  • Retail Price: £9.95
  • Author: Pete Cooke

CRITICISM

COMMENTS

Control keys: definable
Joystick: Kempston, Sinclair, Cursor
Use of colour: monochromatic - but you can choose the ink colour
Graphics: excellent vectors and a good score line
Sound: limited spot FX
Skill levels: two separate games: one easy, one very difficult
General rating: original, visually stunning, very playable and addictive

Presentation96%
Graphics91%
Playability89%
Addictive qualities93%
Overall92%