WAY OF THE TIGER
Tiger illustration screenshot

Not a pretty sight, that skellington. Cameron's got a new cupboard in the photography room for all his expensive equipment - wonder if he's got any skeletons in it? Hmmm....

Way of the Tiger inlay
A CRASH Smash

Abandoned as an orphan on the shores of the Island of Tranquil Dreams, you were adopted by an old monk - Naijishi, Grand Master of the Dawn. The monks on the island worship Kwon, the god of unarmed combat, and your adopted father has trained you in the martial arts - it's a Ninja he wants to make of you, not just a man! Before becoming worthy of the noble title of Ninja you must pass three tests of endurance and skill in combat against opponents chosen by the Master. Tests of your skills in unarmed combat, pole fighting, and Samurai sword fighting await in Gremlin Graphics' computerised version of the role playing adventure books.

The game comes on two cassettes, and a master program has to be loaded before the fighting can start. From the menu screen provided by the master loader you can opt to practise one of the three forms of combat or choose to take the full test, working your way through all three stages. Select keyboard or joystick, press the key to select an entry point in the game and load in the appropriate cassette to begin the fighting.

An oriental tune introduces the action, which takes place on a large window on the screen. The status area gives a readout on Endurance and Inner Force levels, represented by circles at the bottom of the display. For every complete circle of Endurance used by a combatant, one point of Inner Force is deducted and the fighter who runs out of Inner Force first loses the contest. The opponents sent against you by the Master have diiferent revels of Endurance and Inner Force as well as a variety of skills. As a fighter's Inner Force wanes, the power of the blows he lands and the effect they have on his opponent is reduced.

The display system features a triple scroll effect, which allows three levels of animation on the screen and provides animated backdrops.The fighting takes place in the foreground and the middle and background animation areas are used for incidental action. Pole fighting, for instance, takes place on a pole perched on the banks of a river: logs float down the watercourse while ducks paddle about, occasionally taking to the air.

In the first section of the game you find yourself wandering in the desolate desert land of Orb without a weapon. The Master has collected a range of opponents to pit against his trainee Ninja, and they are not all humanoid. He's not averse to animating the odd rock or obelisk to test your skills. Anticipation mounts as you await the first opponent. Suddenly, a pointy-eared goblin jumps out from behind a rock - the battle is on! As in the other two sections of the game, control is effected in the usual beat em up manner, using eight directions in combination with fire to make a total of sixteen moves. Once the goblin is out of the way a floating spectre creeps up from behind and gradually zaps away your strength. Each time an opponent is despatched your status levels are topped up in readiness for the next fight. The contest continues until all the Master's challengers have been defeated or you die. Simple, really!

Once the desert of Orb has been cleared of aggressive nasties, it's on to the Pole Fighting section. Standing on a pole spanning a river, you're suddenly confronted by an armour plated skeleton with a very nasty grin on its face. Armed with quarterstaffs you enter battle, attempting to wear each other's Inner Force levels down to zero. The skeleton is not alone - once it has been despatched to the murky depths of the river whence it came, other pole fighters join the fray including another Ninja and a mean looking dwarf with a club.

Survival in the pole fighting leads to the Grand Temple and the final section of the game. The scene of the last test is majestic indeed. Snow-capped mountains rise to meet the sky on the horizon and the Temple appears behind you. Birds flutter overhead, labourers trundle wheelbarrows to and fro and all seems very peaceful until ... a mongolian sword fighter with an enormous knife in his hand jumps up. In Samurai Sword fighting the Master pits you against the greatest warriors he knows, some of whom can perform fighting feats which you simply can't match. It's possible to defeat the Master's minions, but difficult...

If the swordsmen are all defeated, one further test remains - it's time to confront the Grand Master himself. If you are able to prevent him from making mincemeat of your corpse you have truly have earned the right to be a Ninja, "speaker of wisdom, protector of the weak. One most powerful".

The Way of the Tiger is a perilous way indeed...

  • Producer: Gremlin Graphics
  • Retail Price: £9.95
  • Author: C Kerry, S Hollingworth, P Harrap, M Duros
Screenshot

Hai YA! Flying kicks in the desert during the first stage of the journey that takes you on THE WAY OF THE TIGER. Are you a desert fighting man?

CRITICISM

Screenshot

COMMENTS

Control keys: W, E, D, C, X, Z, A and Q plus SPACE
Joystick: Kempston
Keyboard play: responsive
Use of colour: mainly monochromatic
Graphics: very clever indeed
Sound: a jolly tune
Skill levels: three fighting styles
Screens:
General rating: An excellent development on the beat em up theme

Use of computer92%
Graphics94%
Playability94%
Getting started93%
Addictive qualities93%
Value for money92%
Overall93%