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CRASH - The Online Edition
- Issue 27 Contents | |
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JULIAN RIGNALL, for it is he, puts down the joystick attached at his Commodore 64, wanders into the CRASH office and has a quick look at the games we've received for the 128K Spectrum. Between thee and me, he ended up well impressed - a diehard Commie 64 man, Jaz left the office muttering about buying the new Spectrum. Can't be bad news for Sinclair, that... |
Hmmmm, a Spectrum with added bits? What would they be? I wondered. Wheels, a bit of whoosh, twiddly things? Nope, none of these - just extra RAM and an on-board hot plate to keep your coffee warm as you bash the baddies through the night. Well, it's not really a hot plate but it doesn't half act like one. Anyway, what do these extra features mean to yer average gameplayer on the street?
Two 128 games are given away with the computer: Daley Thompson's Supertest and The Neverending Story. Daleys appeared on the Spectrum some time ago, and the original game had eight events which were loaded in two parts. The new 128 version has an extra four events: the javelin, 100m sprint, 110m hurdles and the triple jump along with the eight others and they're all loaded in a single go, making the game more jolly and varied to play. Ocean have also made use of the 128's three-channel sound capability: excellent music accompanies the title screen and jingles play before and after each event. The whole game is far better than the 48K original and is a great freebie!
The other game in the package is the official adventure of the film The Neverending Story. Again, the original version was a multiloader, although this time the game came in four chunks. The 128 version is another single load program, which makes it far more enjoyable to play. Again it's free, so you can't really complain.
Moving on to the 128 games you'll have to pay money for, Hewson's take the prize for releasing the very first 128K game - Technician Ted - The Megamix. Technician Ted 48K first appeared early last year, earning a CRASH SMASH for programmers Steve Marsden and David Cooke. What Hewson have done is taken the original torturous platform arcade adventure and expanded it, making it twice as big - now there are over 100 different screens and thirty tasks to complete. AAAAAAGGGH you might say, those lousy sadists... the original Tech Ted was bad enough!! The gameplay is radically different and the whole program has been 'tweaked' to take advantage of the new machine's capabilities.
But don't fret poor things, each of the tasks has now been numbered so at least you know which task you're supposed to tackle next; the only problem is finding out how you complete them. Three channel music adds extra atmosphere to the game as you whizz around the factory. A special mention must go to the loader - it tells a story whilst the game loads and the music is superbly done. £7.95 buys you this piece of arcade adventuring action, only £2 more than the 48K original.
Gargoyle Games have also taken a tentative leap upon the 128 bandwagon and whizzed out Sweevo's Whirled (sic) which is available for £9.95 - no increase. Capturing all those horrible Wijurs has now been made an even more difficult task with an extra fifty rooms to confuse and confound all you budding androids. There are some new images too - ginormous noses stick up through the floor (but luckily there are no huge bogeys to foul up our intrepid android's workings), fingers which make strange indecipherable (LMLWD) signs and there is also a curious lamppost... I don't know what it does because I haven't seen the light (laugh, you philistines). Obviously there are no musicians at Gargoyle because there is no three channel sound, but the tune does sound better because it comes through the telly.
Odin's Robin of the Wood and Nodes of Yesod have been souped up and join the handful of titles currently available for the 128K machine. The game elements and playing area of both 128 versions are unchanged but they now feature excellent music (as good as the Commodore any day, believe me 'cos I'm a horrible ZZAP! reviewer). Also, a nice surprise awaits you... both programs talk. Yup, they do, and it's not too bad - a lot better than the dalek with laryngitis that the old Spectrums used to burble out. 128 owners can hear Robin shouting "OW" when he gets an arrow in a painful place, and "give me a chance!!" a few seconds before he shuffles off this mortal coil. The game welcomes the player by saying "Can you help Robin in his quest for the silver arrow" upon loading - real arcade stuff!
Nodes follows a similar path on the 128, with Champagne Charlie moaning and groaning as he trundles round the moon's underground caverns in his search for alchiems. You're also told when his life energy is running low, just in case you don't notice... wheee! Arc of Yesod is expected in the office any day now, and includes the fire option that was missing from the 48K version which should make it much more fun to play. Once again Odin have kept pretty much to the same game, but enhanced the product with speech and music. Odin are selling their 128 games for £9.95 - the same price charged for the originals.
Mikro-Gen have added six new screens to their adventure THREE WEEKS IN PARADISE. Go down the plug to find them, that's all we'll say... |
Mikro-Gen's game Three Weeks in Paradise, which collected a CRASH Smash in its 48K incarnation last month, has been extended for the new machine and costs a pound extra, making it £10.95. The plot has grown a little, so completing the 128 game involves a lot more adventuring. Six new screens have been patched on to the game (go through the plug to find them). Some three channel music kicks the game off, otherwise the sound is much the same.
Fighting fans will no doubt be pleased to hear that Domark have added a pound to the price of Gladiator for the 128, making it £9.95. For the extra pennies you get two different graphics for the combatants - in the original version both gladiators were identical except for their weapons. Sound hasn't been upgraded a great deal - a sort of fairground tune plays on the menu screen and after a gladiator has been killed, and bopping noises indicate a hit on your opponent. One, two or four people can play the 128 version which includes ten new screens and a fairly polished demo mode. Essentially, however, the gameplay remains the same.