DRAGONTORC OF AVALON

A CRASH Smash screenshot

Here is the second adventure movie, The Dragontorc of Avalon. Well yes of course it’s a sequel to Avalon (rev. issue 10) but there are some important changes that should make this a very different game to play. As with Avalon the game comes complete with a map, a code sheet and a fairly exhaustive instruction sheet. The screen effects are the same so the player still needs that degree of arcade skill to direct Maroc and be quick on the draw with a spell. Even the screen surround is similar to Avalon as is the way one invokes spells using the pointer on the scroll, and of course Maroc hasn’t changed a bit, dear old soul.

The Dragontorc story is different to that of Avalon so to help set the scene, a little tale... Many years ago this land was ruled by Bran. Now he was a realistic sort of chap who knew that one day he would die, which would leave his only son and heir as ruler. Bran’s son could be generously described as a spoilt wimp, the sort of chap that drives around pub car parks in Dad’s Porsche (not in those days, of course, the pubs didn’t have car parks). To make his son a strong and mighty leader Bran sought the power of magic and bade the Lords of Lore to make The Dragontorc. This was to be an awsome thing, so great were its powers that even a C5 would pale into insignificance. But power such as this went straight to the young wimp’s head and after Bran’s death he used the power for evil, not for good. Eventually the Lords of Lore managed to recover the Torc, but they dared not destroy it lest the power of magic itself fade, instead they forged five crowns which they scattered across the kingdom. Now the Torc is harmless, until the five crowns are joined together again. Enter Morag the Shape-shifter, she yearned for the power of the Torc and used her evil on the Kings of the land so while they warred with each other she could steal the five crowns and inherit its terrible power. Morag has already managed to get the Crown of Dumnovia. Only Maroc can thwart her plans and only he with the help of Merlyn, Maroc’s old tutor and prisoner of Morag. Merlyn’s first advice ‘seek the Ley Rod....’

Essentially the game is played in exactly the same way as Avalon. Maroc has a small collection of spells which he may add to as he progresses, but this time he starts with the ‘Bane’ and ‘Servant’ spell as well as ‘Move’. The spells work in the same way as in Avalon, for example ‘Move’ and ‘Unseen’ are background spells and can be used together, this would allow Maroc to be invisible while still exploring. The disadvantage with background spells is that they are a persistent drain on energy. There are a some new and more powerful spells hidden away which you will need to deal with the extra nasties that will try to impede your progress.

The game itself is larger, having more locations, more treasures and more dangers. But the most important change of all is that Dragontorc uses a trick called sensory animation. All of the creatures that Maroc meets have lives and characters of their own, some are downright belligerent, while others can be persuaded to support your cause. The importance of this feature will become apparent when the game is played, for Maroc to be successful he must enlist the aid of allies. As a general rule ‘be nice but be quick’. The system of ranking has been slightly changed, instead of having 16 ranks there are now only 8 subdivided as before 8 times.

Screenshot

CRITICISM

Inlay

COMMENTS

Control keys: A-G/Z-V up/down, B or N/M or SS left/right, H-L fire
Joystick: Kempston, AGF or Sinclair 2
Keyboard play: responds positively
Use of colour: superb
Graphics: more scenery changes than Avalon, but generally similar and excellent
Sound: music is great but there’s little else
Skill levels: N/A
Lives: one cannot die
Screens: scrolling, over 250 different locations
General rating: excellent

Use of computer85%
Graphics94%
Playability92%
Getting started85%
Addictive qualities92%
Value for money90%
Overall92%

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