DEATHSTAR INTERCEPTOR

A CRASH Smash

The Encyclopaedia Galactica (AD 4020 edition of course) is almost as oft-quoted a tome of learning as is its primitve forebear the Encyclopaedia Britannica. The inlay of this new game from a company new to the Spectrum has a long quote from Galactica which, in the time-honoured tradition of cassette inlays, has suitably little to do with playing the game itself. What it does tell you is that the Death Star is approaching and threatening Earth and only one hope is left. You guessed it, sucker, that’s you, tucked safely inside Star Fighter One. No one needs to be told what a Death Star is in detail; it’s a big, round metal moon with a deep and heavily defended equatorial trench, and a single weakness, the central core vent down which an accurately placed photon missile will be able to reach the core and blow up the Death Star.

Death Star Interceptor kicks off with a very good rendition of the ‘Star Wars’ theme (the game is officially licenced) as your fighter waits at the base of the screen to be launched into space. There are three playing screens, the first is really an effect rather than a difficult game sequence. When the music finishes the computer says, ‘Prepare for launching!’ quite without the aid of a Currah Microspeech unit. You must then take off and fly the fighter through the dead centre of a series of concentric rings representing entry into hyperspace.

The second screen is set in space. Earth is seen receding on the right, leaving your fighter alone with the stars — but not for Iong. Some of the stars look as though they’re moving, and getting bigger — and they are. Several fighters and other types zoom towards you, weaving and spinning as they come in to the attack. You are so busy dodging their lethal blasts and blowing them to smithereens that at first you fail to notice another star getting brighter. Suddenly the point of light grows and grows until you realise it the dread Death Star itself. If you survive this screen until approach to the Death Star is concluded, you will dive down on the metal moon and into the equatorial trench.

Screen three is a 3D birds’ eye perspective view of the trench which scrolls towards you. Your fighter can move left or right as well as up and down. The sides of the trench are dotted with laser cannon, the base with fuel dumps. More tie fighters come screaming up the trench at you, and later there are laser beams ranging across its width which you must fly under or over. If you survive this section for long enough, there will be a chance to drop a photon torpedo down the rapidly approaching vent. Success will see you fly up put of the trench, and turning round, you will see the receding Death Star disintegrate in a massive explosion. But don’t worry — with one down, there are many more to come with tougher defences!


Screenshot

Prepare for launching!

CRITICISM

Screenshot

COMMENTS

Control keys: A/Q up/down (aircraft type) O/P left/right and CAPS to V to fire. These are preset, but board user-definable
Joystick: Kempston, Sinclair 2, Cursor type
Keyboard play: very responsive
Use of colour: a bit limited on the trench screen, but excellent everywhere else
Graphics: amazing, fast, smooth 3D and with good explosion effects
Sound: excellent tune, spot effects
Skill levels: 3 — space cadet to commander
Lives: 3 plus shields — loss of shield with each 5 hits and there are 5 shields (you’ll need em)
Screens: 3
Special features: unaided speech at start
General rating: an excellent, addictive and attractive shoot em up requiring speedy reflexes. Good value for money.

Use of computer91%
Graphics95%
Playability95%
Getting started92%
Addictive qualities88%
Value for money87%
Overall92%

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