Moon Alert

Producer: Ocean
Memory required: 48K
Retail price: £5.90
Language: machine code
Author: Ken Farmer and Jon Myers

Title Screen

Ocean’s packaging and title screens have been delightful recently, and Moon Alert is no exception with the screen (designer D. Thorpe) being based on the cassette cover. The scenario for Moon Alert is a familiar one by now. What makes Ocean’s version interesting is that they have definitely based this on the moon, with the activity of the Moon Rova taking into account the effects of a reduced gravity field.

Space Fighter 7 has been blasted by the aliens and crash landed on the Moon’s surface. Fortunately the Moon Rova stored on board seems undamaged. It is equipped with bilateral photon canon and perpendicular jet boosters, both of which you will need to survive the long journey back to base. The aliens have located your crash site and are even now scouring the terrain for you.

As usual, your Rova travels from left to right against a scrolling background of mountains and a scrolling foreground of craters, whilst overhead, the alien craft drop bombs on you. The ground is divided into 26 sectors, lettered A to Z with Ocean claiming that over 300 screens are included in the game.




Control keys: alternate keys bottom row for left/right, keys on the third row for jump, keys on the second row for fire
Joystick: Kempston, Protek, Sinclair 2
Keyboard play: good positions, with plenty of options, very responsive
Use of colour: good
Graphics: smooth, well detailed
Sound: good tunes, plenty of incidental effects
Skill levels: 1 but progressive difficulty
Lives: 4
Screens: continuously scrolling
Features: 1 or 2 player games, Currah microspeech facility
Originality: hardly an original idea, but a good version of the arcade original, and particularly well implemented with imaginative features
General rating: very addictive, playable and generally very good.

Use of computer86%
Getting started88%
Addictive qualities94%
Value for money90%

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