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CRASH - The Online Edition
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‘Oh no, it wasn’t the aeroplanes — it was Beauty killed the Beast,’ says the man at the end of the film King Kong. As television is said to have killed off the cinema, arcade games are said to be killing off television, but good ideas cross all the barriers, so it’s no surprise to see the famous Ape still going strong in the arcades.
Kong games are perhaps the best known of the platform games, but there are quite a few other types, all characterised by the need to climb ever higher either by jumping or climbing ladders and usually both. As with most arcade games joysticks are usually a help to higher scores.
BARMY BURGERS
Producer: Blaby, 48K £5.50
Author: G Capewell
Sound and graphics are strong points of Blaby games and this maddening sesame
seed bun of a game is no exception from its delightful titlecard onwards.
You’re presented with four platforms with the various elements of three
hamburgers suspended from them. The task is to walk your chef over the
ingredients which drops them level by level until they make up complete
burgers: burger, cheese, lettuce and top half of the bun in that order. This
would all be very simple were it not for the fried egg and two sausages which
dog your footsteps. A blast of pepper will hold them up but there are only five
blasts per life. The chef can move up and down the platforms using the ladders,
but so can the pursuers. Each screen provides you with more eggs and sausages
to chase. Three lives with points scored by releasing segments of the
ingredients or squashing eggs and sausages between the falling burger bits.
Addictive. Joystick: AGF or Protek and Kempston. Recommended.
BONKERS
Producer: Procom, 16K £5.50(1)
Author: David James
A bunch of five earthlings are trapped on a space station by loads of aliens.
You must get them safely down through the floors to five airlocks at the
bottom. At first you have only one monster to contend with, but as you go
along, more and more appear. Each floor has a moving ‘lift’ through which you
descend. The animation and detail are very good and the game gets extremely
difficult. Our reviewers thought this was a winner. Cursor keys or E,S,D,X
(which is a silly arrangement). Joystick: Kempston, Fuller, AGF & Protek. 5
lives, well over 10 screens, good sound. CRASH rating: 78% M/C.
BUGABOO (THE FLEA)
Producer: Quicksilva, 48K £6.95 (1)
Author: Indescomp
One of the most colourful and maddeningly addictive games of the pre-Christmas
period, ‘Bugaboo’ boasts feature film titles and an engaging hero in the flea.
Bugaboo has fallen into a deep gorge and must hop his way out, by leaping from
ledge to ledge. The strength of leap is determined by releasing the key when
the bar indicator at the bottom of the screen reaches the desired level. As it
moves extremely fast, this is not an easy task. The gorge is swamped with
vegetation which gets in the way, and there’s an appalling yellow dragon which
pops up and eats Bugaboo. 2 keys control left/right hops and the cursors scroll
the screen. Excellent, colourful graphics with very smooth movement, good sound
and highly recommended. No joystick option. CRASH rating: addictive qualities
90%, overall 91% M/C.
CHUCKIE EGG
Producer: A+F, 48K £7.90 (2)
Author: N Alderton
Some games seem on the surface to be no different to other games of the same
type, and yet manage in some hard to define way to be great. Chuckie Egg is
one. In most respects very similar to ‘Donkey Kong’, you must guide your egg
collector over many varied levels of platform, taking the eggs and avoiding the
vengeful hens. Ladders connect the various levels and there are also lifts to
negotiate. An element of strategy creeps in as you progress through the
screens, as you find the best way round the screen to get at the eggs, often in
very awkward places. The graphics are very good, smooth and responsive — some
of the best jumping in any game. It gets to be addictive and frustrating.
Excellent user-definable keys, works with most joysticks, good sound and
progressive skill levels. The only drawback is the rather high price, but this
game shouldn’t disappoint. Features speech with the Fuller Box and games for
between 1 and 4 players. Overall CRASH rating 80% m/c.
DIGGER DAN
Producer: Ocean, 16K £5.90
Digger Dan is armed only with a spade. He must dig holes in the four levels of
platforms, using the ladders to get up and down. Four monsters chase him
around, hopefully upending in the holes, which he promptly fills in to kill
them. There are safe spots at the and of each platform but he can’t linger
because the oxygen’s running out. An oxygen bottle appears from time to time
but getting at it can be difficult. If the screen is cleared it returns with
fresh and slightly more clever beasts. Only one screen and speed, but the
graphics are smooth and nicely animated. Dan can jump down through the holes
too, useful in a tight spot. The control key positions are sensible, but with
six of them, a bit of a handful. Reasonable value for money.

GODZILLA & THE MARTIANS
Producer: Temptation, 16K £5.95
Author: Neil Streeter
Despite the title this is a Kong game — the only one in 16K for the Spectrum,
but sadly it shows. The animation is very poor and limited, the characters are
small and the movement is jerky and ill-defined. There is a falling oxygen
level for a time limit, but it appears to reach zero and stay there without
ending the game. Control keys are badly placed with 1/zero for jump left/right,
5/8 walk left/right and 7 for up. Another irritation is that there is only one
life and one skill level. Joystick: none. CRASH rating: 35%
GOTCHA!
Producer: Blaby, 48K £5.50 (1)
You’re Ernie, an old lag just broken out of prison, In the first screen you
must escape from the prison compound, avoiding the guards and their torches,
get through the opening and closing gates and into a life of crime in the
second screen. This is a nightmare of platforms, littered with Hitachi stereos
and other valuable goodies to be collected, but the screen is dissected
vertically by 6 gates which ride up and down the screen, all out of time with
each other. Once committed, Ernie cannot stop until he gets to the other side
and climbs up a level. There’s also a mean copper on the loose who, if he
catches Ernie, sends him to the bottom of the screen after beating him up!
Timing is the essence in this very difficult and attractive looking game. Not
one for beginners! Sensible control keys, joystick: Kempston, reasonably smooth
compiled machine code. CRASH rating: overall 77% recommended.
HOME RUNNER
Producer: Britannia, 48K £5.95
This is a lively game with attractive graphics and is really a variation on the
Jumping Jack theme. Here the platforms are more solid looking and the holes
open and close at random. Unlike Jumping Jack you can use the hold key to make
your man hover over the holes. The various monsters jump down through the holes
which makes timing an important feature of the game. On level three the Green
Grinner appears, bouncing up and down, happily oblivious of the platforms or
holes. Britannia is a relatively new company, so it’s nice to be able to say
that both their games (Stomping Stan in this section is the other) are very
playable and good value.
JUMPING JACK
Producer: Imagine, 16K £5.50
Author: Albert Ball
At first sight the extremely simple graphics might be a disappointment — but
this is a classic game. Jack’s stick figure is beautifully animated. The
platforms are merely thin black lines. At first there are only two holes, one
moving down level by level, and one moving up similarly. Each successful jump
creates another hole, so it gets frustratingly difficult to progress. Should
Jack fall down a hole he lies stunned, if he falls through two he’s out for
even longer. If he falls all the way to the bottom he loses a life. Getting
right to the top results in a line from a poem — you have to collect the rest
of the lines, but the poem isn’t the real reward in this game — it’s playing
the game. Subsequent levels add more monsters which must be avoided by using
the wrap around screen. By the time you’re dealing with twenty holes and six
monsters it’s a nut house. Quite simply one of the most addictive games around
and excellent value for money. Joystick: Fuller, Kempston.
KILLER KNIGHT
Producer: Phipps Associates, 48K £5.95 (2)
This, despite its name, is a ‘Kong’ game. Only here it is an evil black knight
who has kidnapped your girlfriend. In all respects it plays like a ‘Kong’ game
with barrels to jump, holes to jump, ladders to climb and soon. There is an
umbrella to be used once per life or screen to help break a fall through a
hole. The jumping action is highly finicky and difficult to time and unfair
where there are three barrels in a row to be jumped. Graphics are small
although bright and clean looking, but not much use of colour. An above
average, difficult game, but in the end not very playable for long. 3 screens,
4 lives, 1 skill level. Overall CRASH rating 64% m/c.
KILLER KONG
Producer: Blaby, 48K £5.50
This is a very fine version with excellent graphics and plenty of screen
variation. The detail is first class as well with neat animation. Mario’s
girlfriend shouting for help but rewarding the successful climb with big kisses.
Features lifts, trampolines, long narrow passages requiring expert timing to
get through, a fairly butch looking Kong and probably the best sound on any
program available. Joystick: Kempston or AGF & Protek. Recommended.
KONG
Producer: Ocean, 48K £5.90
Author: Paul Owens
Ocean’s Kong is a pleasing version too, with chunky graphics starting with Kong
stomping up the screen and thumping the girders into position. The animation is
good with fast and positive movement. Here, the objects tend to come tumbling
down the ladders, whereas in the Blaby version the platforms are more broken up
and barrels etc drop off the ends of the platforms. So it’s a little unfair to
make lining up the man on the ladders such a critical business. Features a
hammer which can knock out a few barrels. Keyboard positions are okay.
Joystick: Kempston. Generally good value, but did we detect a tendency for the
barrels to anticipate death? Five screens.